Pascal Dynamic Load Balancing
Dynamically allocate GPU resources for graphics and compute tasks as needed to maximize resource utilization
Pascal Compute PreemptionPreemption at the instruction-level provides finer grain control over compute tasks to prevent long-running applications from either monopolizing system resources or timing out
Simultaneous Multi-Projection, SMPComplete stereo rendering of geometry in a single pass to double the effective throughput for applications such as VR
Quadro Sync II CompatibilitySynchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Sync II boards) in a single workstation, reducing the number of machines needed to create an advanced video visualization environment
SLI HB BridgeLeverage multiple GPUs to dynamically scale graphics performance, enhance image quality, expand display real estate, and assemble a fully virtualized system. 5K resolution in SLI mode supported
- DP 1.4 provides twice the bandwidth of the previous generation
- Drive up to four 5K displays simultaneously
- HDR support displays 2x the visible colors resulting in brighter, more saturated images
- Power up to Four 5K Displays
- Synchronize up to 8 GPUs per system with Quadro Sync II card
- 2x Geometry Throughput
- Richer, more lifelike VR experiences
Two Quadro Sync II cards can be connected to synchronize up to 8 GPUs per system to provide up to 32 synchronized displays per system!
- 64x full scene antialiasing (FSAA)/128x FSAA in NVIDIA SLI® Mode
- Up to 16 K x 16 K texture and render processing
- Support Shader Model 5.1/OpenGL 4.5/DirectX 12.0/Vulkan 1.0
- 32-bit per-component floating point texture filtering and blending
- 16x angle independent anisotropic filtering
Anisotropic filtering improves the clarity and crispness of textured objects in rendering. Textures are images containing various types of
data such as color, transparency, reflectivity, and bumps (normals) that are mapped to an object and processed by the GPU in order to give
it a realistic appearance on your screen
GPU Memory |
8 GB GDDR5 |
Memory Interface |
256-bit |
Memory Bandwidth |
Up to 243 GB/s |
NVIDIA CUDA® Cores |
1792 |
System Interface |
PCI Express 3.0 x16 |
Max Power Consumption |
105W |
Thermal Solution |
Active |
Form Factor |
4.4”H x 9.5” L, Single Slot, Full Height |
Product Weight |
475 grams |
Display Connectors |
4x DP 1.4 |
Max Simultaneous Displays |
4 direct, 4 DP1.4, Multi- Stream |
Display Resolution |
4x 4096x2160 @ 60Hz / 4x 5120x2880 @ 60Hz |
Graphics APIs |
Shader Model 5.1, OpenGL 4.51, DirectX 12.02, Vulkan 1.01 |
Compute APIs |
CUDA, DirectCompute, OpenCL™ |
1 Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process when available. Current conformance status can be found at www.khronos.org/conformance | 2 GPU supports DX12.0 API, Hardware Feature Level 12_1